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C and C++ questions
C and C++ questions


1. What is a modifier?
Answer:
A modifier, also called a modifying function is a member function that changes the
value of at least one data member. In other words, an operation that modifies the state of an
object. Modifiers are also known as ‘mutators’.

2. What is an accessor?
Answer:
An accessor is a class operation that does not modify the state of an object. The
accessor functions need to be declared as const operations

3. Differentiate between a template class and class template.
Answer:
Template class:
A generic definition or a parameterized class not instantiated until the client provides
the needed information. It’s jargon for plain templates.
Class template:
A class template specifies how individual classes can be constructed much like the
way a class specifies how individual objects can be constructed. It’s jargon for plain classes.

4. When does a name clash occur?
Answer:
A name clash occurs when a name is defined in more than one place. For example.,
two different class libraries could give two different classes the same name. If you try to use
many class libraries at the same time, there is a fair chance that you will be unable to
compile or link the program because of name clashes.

5. Define namespace.
Answer:
It is a feature in c++ to minimize name collisions in the global name space. This
namespace keyword assigns a distinct name to a library that allows other libraries to use the
same identifier names without creating any name collisions. Furthermore, the compiler uses
the namespace signature for differentiating the definitions.

6. What is the use of ‘using’ declaration.
Answer:
A using declaration makes it possible to use a name from a namespace without the
scope operator.
7. What is an Iterator class?
Answer:
A class that is used to traverse through the objects maintained by a container class.
There are five categories of iterators:
?? input iterators,
?? output iterators,
?? forward iterators,
?? bidirectional iterators,
?? random access.
An iterator is an entity that gives access to the contents of a container object without
violating encapsulation constraints. Access to the contents is granted on a one-at-a-time
basis in order. The order can be storage order (as in lists and queues) or some arbitrary
order (as in array indices) or according to some ordering relation (as in an ordered binary
tree). The iterator is a construct, which provides an interface that, when called, yields either
the next element in the container, or some value denoting the fact that there are no more
elements to examine. Iterators hide the details of access to and update of the elements of a
container class.
The simplest and safest iterators are those that permit read-only access to the
contents of a container class. The following code fragment shows how an iterator might
appear in code:
cont_iter:=new cont_iterator();
x:=cont_iter.next();
while x/=none do
...
s(x);
...
x:=cont_iter.next();
end;
In this example, cont_iter is the name of the iterator. It is created on the first line by
instantiation of cont_iterator class, an iterator class defined to iterate over some container
class, cont. Succesive elements from the container are carried to x. The loop terminates
when x is bound to some empty value. (Here, none)In the middle of the loop, there is s(x) an
operation on x, the current element from the container. The next element of the container is
obtained at the bottom of the loop.

9. List out some of the OODBMS available.
Answer:
?? GEMSTONE/OPAL of Gemstone systems.
?? ONTOS of Ontos.
?? Objectivity of Objectivity inc.
?? Versant of Versant object technology.
?? Object store of Object Design.
?? ARDENT of ARDENT software.
?? POET of POET software.
10. List out some of the object-oriented methodologies.
Answer:
?? Object Oriented Development (OOD) (Booch 1991,1994).
?? Object Oriented Analysis and Design (OOA/D) (Coad and Yourdon 1991).
?? Object Modelling Techniques (OMT) (Rumbaugh 1991).
?? Object Oriented Software Engineering (Objectory) (Jacobson 1992).
?? Object Oriented Analysis (OOA) (Shlaer and Mellor 1992).
?? The Fusion Method (Coleman 1991).
11. What is an incomplete type?
Answer:
Incomplete types refers to pointers in which there is non availability of the
implementation of the referenced location or it points to some location whose value is not
available for modification.
Example:
int *i=0x400 // i points to address 400
*i=0; //set the value of memory location pointed by i.
Incomplete types are otherwise called uninitialized pointers.

12. What is a dangling pointer?
Answer:
A dangling pointer arises when you use the address of an object after its lifetime is
over.
This may occur in situations like returning addresses of the automatic variables from a
function or using the address of the memory block after it is freed.

13. Differentiate between the message and method.
Answer:
Message Method
Objects communicate by sending messages Provides response to a message.

to each other.
A message is sent to invoke a method. It is an implementation of an operation.

14. What is an adaptor class or Wrapper class?
Answer:
A class that has no functionality of its own. Its member functions hide the use of a
third party software component or an object with the non-compatible interface or a nonobject-
oriented implementation.

15. What is a Null object?
Answer:
It is an object of some class whose purpose is to indicate that a real object of that
class does not exist. One common use for a null object is a return value from a member
function that is supposed to return an object with some specified properties but cannot find
such an object.
16. What is class invariant?
Answer:
A class invariant is a condition that defines all valid states for an object. It is a logical
condition to ensure the correct working of a class. Class invariants must hold when an object
is created, and they must be preserved under all operations of the class. In particular all
class invariants are both preconditions and post-conditions for all operations or member
functions of the class.

17. What do you mean by Stack unwinding?
Answer:
It is a process during exception handling when the destructor is called for all local
objects between the place where the exception was thrown and where it is caught.

18. Define precondition and post-condition to a member function.
Answer:
Precondition:
A precondition is a condition that must be true on entry to a member function. A class
is used correctly if preconditions are never false. An operation is not responsible for doing
anything sensible if its precondition fails to hold.
For example, the interface invariants of stack class say nothing about pushing yet
another element on a stack that is already full. We say that isful() is a precondition of the
push operation.
Post-condition:
A post-condition is a condition that must be true on exit from a member function if the
precondition was valid on entry to that function. A class is implemented correctly if postconditions
are never false.
For example, after pushing an element on the stack, we know that isempty() must
necessarily hold. This is a post-condition of the push operation.

19. What are the conditions that have to be met for a condition to be an invariant of the
class?
Answer:
?? The condition should hold at the end of every constructor.
?? The condition should hold at the end of every mutator(non-const) operation.

20. What are proxy objects?
Answer:
Objects that stand for other objects are called proxy objects or surrogates.
Example:
template

class Array2D
{
public:
class Array1D
{
public:
T& operator[] (int index);
const T& operator[] (int index) const;
...
};
Array1D operator[] (int index);
const Array1D operator[] (int index) const;
...
};
The following then becomes legal:
Array2Ddata(10,20);
........
cout<Here data[3] yields an Array1D object and the operator [] invocation on that object
yields the float in position(3,6) of the original two dimensional array. Clients of the Array2D
class need not be aware of the presence of the Array1D class. Objects of this latter class
stand for one-dimensional array objects that, conceptually, do not exist for clients of
Array2D. Such clients program as if they were using real, live, two-dimensional arrays. Each
Array1D object stands for a one-dimensional array that is absent from a conceptual model
used by the clients of Array2D. In the above example, Array1D is a proxy class. Its instances
stand for one-dimensional arrays that, conceptually, do not exist.

21. Name some pure object oriented languages.
Answer:
?? Smalltalk,
?? Java,
?? Eiffel,
?? Sather.
22. Name the operators that cannot be overloaded.
Answer:
sizeof . .* .-> :: ?:
23. What is a node class?
Answer:
A node class is a class that,
?? relies on the base class for services and implementation,
?? provides a wider interface to te users than its base class,
?? relies primarily on virtual functions in its public interface
?? depends on all its direct and indirect base class
?? can be understood only in the context of the base class
?? can be used as base for further derivation
?? can be used to create objects.
A node class is a class that has added new services or functionality beyond the services
inherited from its base class.
24. What is an orthogonal base class?
Answer:
If two base classes have no overlapping methods or data they are said to be
independent of, or orthogonal to each other. Orthogonal in the sense means that two classes

operate in different dimensions and do not interfere with each other in any way. The same
derived class may inherit such classes with no difficulty.

25. What is a container class? What are the types of container classes?
Answer:
A container class is a class that is used to hold objects in memory or external
storage. A container class acts as a generic holder. A container class has a predefined
behavior and a well-known interface. A container class is a supporting class whose purpose
is to hide the topology used for maintaining the list of objects in memory. When a container
class contains a group of mixed objects, the container is called a heterogeneous container;
when the container is holding a group of objects that are all the same, the container is called
a homogeneous container.
26. What is a protocol class?
Answer:
An abstract class is a protocol class if:
?? it neither contains nor inherits from classes that contain member data, non-virtual
functions, or private (or protected) members of any kind.
?? it has a non-inline virtual destructor defined with an empty implementation,
?? all member functions other than the destructor including inherited functions, are
declared pure virtual functions and left undefined.

27. What is a mixin class?
Answer:
A class that provides some but not all of the implementation for a virtual base class is
often called mixin. Derivation done just for the purpose of redefining the virtual functions in
the base classes is often called mixin inheritance. Mixin classes typically don't share
common bases.
28. What is a concrete class?
Answer:
A concrete class is used to define a useful object that can be instantiated as an
automatic variable on the program stack. The implementation of a concrete class is defined.
The concrete class is not intended to be a base class and no attempt to minimize
dependency on other classes in the implementation or behavior of the class.
29.What is the handle class?
Answer:
A handle is a class that maintains a pointer to an object that is programmatically
accessible through the public interface of the handle class.
Explanation:
In case of abstract classes, unless one manipulates the objects of these classes
through pointers and references, the benefits of the virtual functions are lost. User code may
become dependent on details of implementation classes because an abstract type cannot be
allocated statistically or on the stack without its size being known. Using pointers or
references implies that the burden of memory management falls on the user. Another
limitation of abstract class object is of fixed size. Classes however are used to represent
concepts that require varying amounts of storage to implement them.
A popular technique for dealing with these issues is to separate what is used as a single
object in two parts: a handle providing the user interface and a representation holding all or
most of the object's state. The connection between the handle and the representation is
typically a pointer in the handle. Often, handles have a bit more data than the simple
representation pointer, but not much more. Hence the layout of the handle is typically stable,
even when the representation changes and also that handles are small enough to move
around relatively freely so that the user needn’t use the pointers and the references.
30. What is an action class?
Answer:
The simplest and most obvious way to specify an action in C++ is to write a function.
However, if the action has to be delayed, has to be transmitted 'elsewhere' before being
performed, requires its own data, has to be combined with other actions, etc then it often
becomes attractive to provide the action in the form of a class that can execute the desired
action and provide other services as well. Manipulators used with iostreams is an obvious
example.
Explanation:
A common form of action class is a simple class containing just one virtual function.
class Action
{
public:
virtual int do_it( int )=0;
virtual ~Action( );
}
Given this, we can write code say a member that can store actions for later execution
without using pointers to functions, without knowing anything about the objects involved, and
without even knowing the name of the operation it invokes. For example:
class write_file : public Action
{
File& f;
public:
int do_it(int)
{
return fwrite( ).suceed( );
}
};
class error_message: public Action
{
response_box db(message.cstr( ),"Continue","Cancel","Retry");
switch (db.getresponse( ))
{
case 0: return 0;
case 1: abort();
case 2: current_operation.redo( );return 1;
}
};
A user of the Action class will be completely isolated from any knowledge of derived
classes such as write_file and error_message.
31. When can you tell that a memory leak will occur?
Answer:
A memory leak occurs when a program loses the ability to free a block of dynamically
allocated memory.
32.What is a parameterized type?
Answer:
A template is a parameterized construct or type containing generic code that can use
or manipulate any type. It is called parameterized because an actual type is a parameter of
the code body. Polymorphism may be achieved through parameterized types. This type of
polymorphism is called parameteric polymorphism. Parameteric polymorphism is the
mechanism by which the same code is used on different types passed as parameters.
33. Differentiate between a deep copy and a shallow copy?
Answer:
Deep copy involves using the contents of one object to create another instance of the
same class. In a deep copy, the two objects may contain ht same information but the target
object will have its own buffers and resources. the destruction of either object will not affect
the remaining object. The overloaded assignment operator would create a deep copy of
objects.
Shallow copy involves copying the contents of one object into another instance of the
same class thus creating a mirror image. Owing to straight copying of references and
pointers, the two objects will share the same externally contained contents of the other
object to be unpredictable.
Explanation:
Using a copy constructor we simply copy the data values member by member. This
method of copying is called shallow copy. If the object is a simple class, comprised of built in
types and no pointers this would be acceptable. This function would use the values and the
objects and its behavior would not be altered with a shallow copy, only the addresses of
pointers that are members are copied and not the value the address is pointing to. The data
values of the object would then be inadvertently altered by the function. When the function
goes out of scope, the copy of the object with all its data is popped off the stack.
If the object has any pointers a deep copy needs to be executed. With the deep copy
of an object, memory is allocated for the object in free store and the elements pointed to are
copied. A deep copy is used for objects that are returned from a function.
34. What is an opaque pointer?
Answer:
A pointer is said to be opaque if the definition of the type to which it points to is not
included in the current translation unit. A translation unit is the result of merging an
implementation file with all its headers and header files.
35. What is a smart pointer?
Answer:
A smart pointer is an object that acts, looks and feels like a normal pointer but offers
more functionality. In C++, smart pointers are implemented as template classes that
encapsulate a pointer and override standard pointer operators. They have a number of
advantages over regular pointers. They are guaranteed to be initialized as either null
pointers or pointers to a heap object. Indirection through a null pointer is checked. No delete
is ever necessary. Objects are automatically freed when the last pointer to them has gone
away. One significant problem with these smart pointers is that unlike regular pointers, they
don't respect inheritance. Smart pointers are unattractive for polymorphic code. Given below
is an example for the implementation of smart pointers.
Example:
template
class smart_pointer
{
public:
smart_pointer(); // makes a null pointer
smart_pointer(const X& x) // makes pointer to copy of x
X& operator *( );
const X& operator*( ) const;
X* operator->() const;
smart_pointer(const smart_pointer &);
const smart_pointer & operator =(const smart_pointer&);
~smart_pointer();
private:
//...
};
This class implement a smart pointer to an object of type X. The object itself is
located on the heap. Here is how to use it:
smart_pointer p= employee("Harris",1333);
Like other overloaded operators, p will behave like a regular pointer,
cout<<*p;
p->raise_salary(0.5);
36. What is reflexive association?
Answer:
The 'is-a' is called a reflexive association because the reflexive association permits
classes to bear the is-a association not only with their super-classes but also with
themselves. It differs from a 'specializes-from' as 'specializes-from' is usually used to
describe the association between a super-class and a sub-class. For example:
Printer is-a printer.
37. What is slicing?
Answer:
Slicing means that the data added by a subclass are discarded when an object of the
subclass is passed or returned by value or from a function expecting a base class object.
Explanation:
Consider the following class declaration:
class base
{
...
base& operator =(const base&);
base (const base&);
}
void fun( )
{
base e=m;
e=m;
}
As base copy functions don't know anything about the derived only the base part of
the derived is copied. This is commonly referred to as slicing. One reason to pass objects of
classes in a hierarchy is to avoid slicing. Other reasons are to preserve polymorphic
behavior and to gain efficiency.
38. What is name mangling?
Answer:
Name mangling is the process through which your c++ compilers give each function in
your program a unique name. In C++, all programs have at-least a few functions with the
same name. Name mangling is a concession to the fact that linker always insists on all
function names being unique.
Example:
In general, member names are made unique by concatenating the name of the
member with that of the class e.g. given the declaration:
class Bar
{
public:
int ival;
...
};
ival becomes something like:
// a possible member name mangling
ival__3Bar
Consider this derivation:
class Foo : public Bar
{
public:
int ival;
...
}
The internal representation of a Foo object is the concatenation of its base and derived
class members.
// Pseudo C++ code
// Internal representation of Foo
class Foo
{
public:
int ival__3Bar;
int ival__3Foo;
...
};
Unambiguous access of either ival members is achieved through name mangling.
Member functions, because they can be overloaded, require an extensive mangling to
provide each with a unique name. Here the compiler generates the same name for the
two overloaded instances(Their argument lists make their instances unique).
39. What are proxy objects?
Answer:
Objects that points to other objects are called proxy objects or surrogates. Its an
object that provides the same interface as its server object but does not have any
functionality. During a method invocation, it routes data to the true server object and sends
back the return value to the object.
40. Differentiate between declaration and definition in C++.
Answer:
A declaration introduces a name into the program; a definition provides a unique
description of an entity (e.g. type, instance, and function). Declarations can be repeated
in a given scope, it introduces a name in a given scope. There must be exactly one
definition of every object, function or class used in a C++ program.
A declaration is a definition unless:
?? it declares a function without specifying its body,
?? it contains an extern specifier and no initializer or function body,
?? it is the declaration of a static class data member without a class definition,
?? it is a class name definition,
?? it is a typedef declaration.
A definition is a declaration unless:
?? it defines a static class data member,
?? it defines a non-inline member function.
41. What is cloning?
Answer:
An object can carry out copying in two ways i.e. it can set itself to be a copy of
another object, or it can return a copy of itself. The latter process is called cloning.
42. Describe the main characteristics of static functions.
Answer:
The main characteristics of static functions include,
?? It is without the a this pointer,
?? It can't directly access the non-static members of its class
?? It can't be declared const, volatile or virtual.
?? It doesn't need to be invoked through an object of its class, although for
convenience, it may.
43. Will the inline function be compiled as the inline function always? Justify.
Answer:
An inline function is a request and not a command. Hence it won't be compiled as an
inline function always.
Explanation:
Inline-expansion could fail if the inline function contains loops, the address of an
inline function is used, or an inline function is called in a complex expression. The rules for
inlining are compiler dependent.
44. Define a way other than using the keyword inline to make a function inline.
Answer:
The function must be defined inside the class.
45. How can a '::' operator be used as unary operator?
Answer:
The scope operator can be used to refer to members of the global namespace.
Because the global namespace doesn’t have a name, the notation :: member-name refers to
a member of the global namespace. This can be useful for referring to members of global
namespace whose names have been hidden by names declared in nested local scope.
Unless we specify to the compiler in which namespace to search for a declaration, the
compiler simple searches the current scope, and any scopes in which the current scope is
nested, to find the declaration for the name.
46. What is placement new?
Answer:
When you want to call a constructor directly, you use the placement new. Sometimes
you have some raw memory that's already been allocated, and you need to construct an
object in the memory you have. Operator new's special version placement new allows you to
do it.
class Widget
{
public :
Widget(int widgetsize);
...
Widget* Construct_widget_int_buffer(void *buffer,int widgetsize)
{
return new(buffer) Widget(widgetsize);
}
};
This function returns a pointer to a Widget object that's constructed within the buffer
passed to the function. Such a function might be useful for applications using shared
memory or memory-mapped I/O, because objects in such applications must be placed at
specific addresses or in memory allocated by special routines.
 
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